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Dlib FaceLandmark Detector 2.0.3
Enox Software
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| ▼CApplicationException | |
| CDlibFaceLandmarkDetector.DlibException | The exception that is thrown by DlibFaceLandmarkDetector |
| CDlibFaceLandmarkDetector.Extensions.DlibDebug | Dlib Debug utilities |
| CDlibFaceLandmarkDetector.UnityIntegration.DlibEnv | Dlib Environment utilities |
| CDlibFaceLandmarkDetector.Extensions.DlibOpenCVUtils | Utility class for the integration of DlibFaceLandmarkDetector and OpenCVForUnity |
| CDlibFaceLandmarkDetector.EngineLog | Centralizes engine-specific log output |
| ▼CICancelHandler | |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationController | DragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system |
| ▼CIDisposable | |
| ▼CDlibFaceLandmarkDetector.DisposableObject | Base class for disposable Dlib wrapper types implementing the standard dispose pattern |
| ▼CDlibFaceLandmarkDetector.DisposableDlibObject | Base class for Dlib C++ wrapper objects that hold a native pointer in _nativeObj |
| CDlibFaceLandmarkDetector.FaceLandmarkDetector | Face landmark detector |
| ▼CIDragHandler | |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationController | DragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system |
| CDlibFaceLandmarkDetector.ILogger | Abstraction for engine-specific log output |
| ▼CIPointerDownHandler | |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationController | DragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system |
| ▼CIPointerUpHandler | |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationController | DragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system |
| ▼CMonoBehaviour | |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationController | DragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system |
| CDlibFaceLandmarkDetector.UnityIntegration.Helper.UI.FpsMonitor | FpsMonitor Displays FPS and optional key-value diagnostics in a screen overlay, plus a bottom console bar for status messages. UI is created at runtime from a Canvas prefab and scales with screen resolution via Canvas Scaler |
| CDlibFaceLandmarkDetector.NativeLibraryName | Centralizes the native Dlib library name used by DllImport |
| CDlibFaceLandmarkDetector.FaceLandmarkDetector.RectDetection | Represents the detection result of an object, including its bounding rectangle, detection confidence, and weight index |