Dlib FaceLandmark Detector 2.0.3
Enox Software
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 ▼CApplicationException
 CDlibFaceLandmarkDetector.DlibExceptionThe exception that is thrown by DlibFaceLandmarkDetector
 CDlibFaceLandmarkDetector.Extensions.DlibDebugDlib Debug utilities
 CDlibFaceLandmarkDetector.UnityIntegration.DlibEnvDlib Environment utilities
 CDlibFaceLandmarkDetector.Extensions.DlibOpenCVUtilsUtility class for the integration of DlibFaceLandmarkDetector and OpenCVForUnity
 CDlibFaceLandmarkDetector.EngineLogCentralizes engine-specific log output
 ▼CICancelHandler
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationControllerDragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system
 ▼CIDisposable
 ▼CDlibFaceLandmarkDetector.DisposableObjectBase class for disposable Dlib wrapper types implementing the standard dispose pattern
 ▼CDlibFaceLandmarkDetector.DisposableDlibObjectBase class for Dlib C++ wrapper objects that hold a native pointer in _nativeObj
 CDlibFaceLandmarkDetector.FaceLandmarkDetectorFace landmark detector
 ▼CIDragHandler
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationControllerDragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system
 CDlibFaceLandmarkDetector.ILoggerAbstraction for engine-specific log output
 ▼CIPointerDownHandler
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationControllerDragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system
 ▼CIPointerUpHandler
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationControllerDragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system
 ▼CMonoBehaviour
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.Interaction.DragRotationControllerDragRotationController A component that rotates a target GameObject based on pointer drag input. The rotation is calculated from the pointer delta movement, allowing intuitive drag-to-rotate interaction. Supports both mouse and touch input through Unity's Pointer Events system
 CDlibFaceLandmarkDetector.UnityIntegration.Helper.UI.FpsMonitorFpsMonitor Displays FPS and optional key-value diagnostics in a screen overlay, plus a bottom console bar for status messages. UI is created at runtime from a Canvas prefab and scales with screen resolution via Canvas Scaler
 CDlibFaceLandmarkDetector.NativeLibraryNameCentralizes the native Dlib library name used by DllImport
 CDlibFaceLandmarkDetector.FaceLandmarkDetector.RectDetectionRepresents the detection result of an object, including its bounding rectangle, detection confidence, and weight index