ConvertArrayToList(double[] src, List< double > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToPointArray(double[] src, Point[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToPointList(double[] src, List< Point > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToValueTupleArray(double[] src,(double x, double y)[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToValueTupleList(double[] src, List<(double x, double y)> dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToVec2dArray(double[] src, Vec2d[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToVector2Array(double[] src, Vector2[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertArrayToVector2List(double[] src, List< Vector2 > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointArrayToPointList(Point[] src, List< Point > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToArray(IReadOnlyList< Point > src, double[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToPointArray(List< Point > src, Point[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToValueTupleArray(IReadOnlyList< Point > src,(double x, double y)[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToValueTupleList(IReadOnlyList< Point > src, List<(double x, double y)> dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToVec2dArray(IReadOnlyList< Point > src, Vec2d[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToVector2Array(IReadOnlyList< Point > src, Vector2[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertPointListToVector2List(IReadOnlyList< Point > src, List< Vector2 > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleArrayToValueTupleList((double x, double y)[] src, List<(double x, double y)> dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToArray(IReadOnlyList<(double x, double y)> src, double[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToPointArray(IReadOnlyList<(double x, double y)> src, Point[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToPointList(IReadOnlyList<(double x, double y)> src, List< Point > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToValueTupleArray(List<(double x, double y)> src,(double x, double y)[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToVec2dArray(IReadOnlyList<(double x, double y)> src, Vec2d[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToVec2dList(IReadOnlyList<(double x, double y)> src, List< Vec2d > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToVector2Array(IReadOnlyList<(double x, double y)> src, Vector2[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertValueTupleListToVector2List(IReadOnlyList<(double x, double y)> src, List< Vector2 > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dArrayToArray(Vec2d[] src, double[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dArrayToVec2dList(Vec2d[] src, List< Vec2d > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToArray(List< Vec2d > src, double[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToPointArray(IReadOnlyList< Vec2d > src, Point[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToPointList(IReadOnlyList< Vec2d > src, List< Point > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToValueTupleArray(IReadOnlyList< Vec2d > src,(double x, double y)[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToValueTupleList(IReadOnlyList< Vec2d > src, List<(double x, double y)> dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToVec2dArray(List< Vec2d > src, Vec2d[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToVector2Array(IReadOnlyList< Vec2d > src, Vector2[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVec2dListToVector2List(IReadOnlyList< Vec2d > src, List< Vector2 > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ArrayToVector2List(Vector2[] src, List< Vector2 > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToArray(IReadOnlyList< Vector2 > src, double[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToPointArray(IReadOnlyList< Vector2 > src, Point[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToPointList(IReadOnlyList< Vector2 > src, List< Point > dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToValueTupleArray(IReadOnlyList< Vector2 > src,(double x, double y)[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToValueTupleList(IReadOnlyList< Vector2 > src, List<(double x, double y)> dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToVec2dArray(IReadOnlyList< Vector2 > src, Vec2d[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
ConvertVector2ListToVector2Array(List< Vector2 > src, Vector2[] dst=null) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, IReadOnlyList< Vector2 > points, Scalar color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, ReadOnlySpan< Vector2 > points, Scalar color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, IReadOnlyList< Vec2d > points, in Vec4d color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, ReadOnlySpan< Vec2d > points, in Vec4d color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, IReadOnlyList<(double x, double y)> points, in(double v0, double v1, double v2, double v3) color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, IReadOnlyList< Point > points, Scalar color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, double[] points, Scalar color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, double[] points, in Vec4d color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, double[] points, in(double v0, double v1, double v2, double v3) color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, ReadOnlySpan< double > points, Scalar color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, ReadOnlySpan< double > points, in Vec4d color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceLandmark(Mat imgMat, ReadOnlySpan< double > points, in(double v0, double v1, double v2, double v3) color, int thickness, bool drawIndexNumbers=false) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, UnityEngine.Rect rect, Scalar color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, UnityEngine.Rect rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, UnityEngine.Rect rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, OpenCVForUnity.CoreModule.Rect rect, Scalar color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, in Vec4i rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, in Vec4d rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, in(int x, int y, int width, int height) rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, in(double x, double y, double width, double height) rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, DlibFaceLandmarkDetector.FaceLandmarkDetector.RectDetection rect, Scalar color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, DlibFaceLandmarkDetector.FaceLandmarkDetector.RectDetection rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, DlibFaceLandmarkDetector.FaceLandmarkDetector.RectDetection rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, double[] rect, Scalar color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, double[] rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, double[] rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, ReadOnlySpan< double > rect, Scalar color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, ReadOnlySpan< double > rect, in Vec4d color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
DrawFaceRect(Mat imgMat, ReadOnlySpan< double > rect, in(double v0, double v1, double v2, double v3) color, int thickness) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
SetImage(FaceLandmarkDetector faceLandmarkDetector, Mat imgMat) | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |
x | DlibFaceLandmarkDetector.UnityIntegration.DlibOpenCVUtils | static |