OpenCV for Unity  2.6.1
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
OpenCVForUnity.UnityUtils.Utils Member List

This is the complete list of members for OpenCVForUnity.UnityUtils.Utils, including all inherited members.

fastMatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
fastTexture2DToMat(Texture2D texture2D, Mat mat, bool flipAfter=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePath(string filepath, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathAsync(string filepath, Action< string > completed, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathAsync(string filepath, Action< string > completed, Action< string, float > progressChanged, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathAsync(string filepath, Action< string > completed, Action< string, float > progressChanged, Action< string, string, long > errorOccurred, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePaths(IList< string > filepaths, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, Action< string, float > progressChanged, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, Action< string, float > progressChanged, Action< string, string, long > errorOccurred, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getVersion()OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
setDebugMode(bool debugMode, bool throwException=false, Action< string > callback=null)OpenCVForUnity.UnityUtils.Utilsstatic
texture2DToMat(Texture2D texture2D, Mat mat, bool flipAfter=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
textureToTexture2D(Texture texture, Texture2D texture2D)OpenCVForUnity.UnityUtils.Utilsstatic
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flipAfter=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flipAfter=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic