OpenCV for Unity
2.6.3
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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This is the complete list of members for OpenCVForUnity.UnityUtils.Utils, including all inherited members.
fastMatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
fastTexture2DToMat(Texture2D texture2D, Mat mat, bool flipAfter=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePath(string filepath, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathAsync(string filepath, Action< string > completed, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathAsync(string filepath, Action< string > completed, Action< string, float > progressChanged, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathAsync(string filepath, Action< string > completed, Action< string, float > progressChanged, Action< string, string, long > errorOccurred, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePaths(IList< string > filepaths, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, Action< string, float > progressChanged, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsync(IList< string > filepaths, Action< List< string >> allCompleted, Action< string > completed, Action< string, float > progressChanged, Action< string, string, long > errorOccurred, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getVersion() | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool flipAfter=false, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
setDebugMode(bool debugMode, bool throwException=false, Action< string > callback=null) | OpenCVForUnity.UnityUtils.Utils | static |
texture2DToMat(Texture2D texture2D, Mat mat, bool flipAfter=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
textureToTexture2D(Texture texture, Texture2D texture2D) | OpenCVForUnity.UnityUtils.Utils | static |
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flipAfter=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flipAfter=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |