__fromPtr__(IntPtr addr) | OpenCVForUnity.XphotoModule.TonemapDurand | static |
clear() | OpenCVForUnity.CoreModule.Algorithm | virtual |
DisposableObject() | OpenCVForUnity.DisposableObject | protected |
DisposableObject(bool isEnabledDispose) | OpenCVForUnity.DisposableObject | protected |
DisposableOpenCVObject() | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(IntPtr ptr) | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(bool isEnabledDispose) | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(IntPtr ptr, bool isEnabledDispose) | OpenCVForUnity.DisposableOpenCVObject | protected |
Dispose(bool disposing) | OpenCVForUnity.XphotoModule.TonemapDurand | protectedvirtual |
OpenCVForUnity::DisposableObject.Dispose() | OpenCVForUnity.DisposableObject | |
empty() | OpenCVForUnity.CoreModule.Algorithm | virtual |
getContrast() | OpenCVForUnity.XphotoModule.TonemapDurand | |
getDefaultName() | OpenCVForUnity.CoreModule.Algorithm | virtual |
getGamma() | OpenCVForUnity.PhotoModule.Tonemap | |
getNativeObjAddr() | OpenCVForUnity.CoreModule.Algorithm | |
getSaturation() | OpenCVForUnity.XphotoModule.TonemapDurand | |
getSigmaColor() | OpenCVForUnity.XphotoModule.TonemapDurand | |
getSigmaSpace() | OpenCVForUnity.XphotoModule.TonemapDurand | |
IsDisposed | OpenCVForUnity.DisposableObject | |
IsEnabledDispose | OpenCVForUnity.DisposableObject | |
process(Mat src, Mat dst) | OpenCVForUnity.PhotoModule.Tonemap | |
save(string filename) | OpenCVForUnity.CoreModule.Algorithm | |
setContrast(float contrast) | OpenCVForUnity.XphotoModule.TonemapDurand | |
setGamma(float gamma) | OpenCVForUnity.PhotoModule.Tonemap | |
setSaturation(float saturation) | OpenCVForUnity.XphotoModule.TonemapDurand | |
setSigmaColor(float sigma_color) | OpenCVForUnity.XphotoModule.TonemapDurand | |
setSigmaSpace(float sigma_space) | OpenCVForUnity.XphotoModule.TonemapDurand | |
ThrowIfDisposed() | OpenCVForUnity.DisposableObject | |
ThrowIfNullIntPtr(IntPtr ptr) | OpenCVForUnity.DisposableObject | static |