OpenCV for Unity 3.0.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/5.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult > Member List

This is the complete list of members for OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >, including all inherited members.

Cancel()OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
ClearLatestResults()OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
CopyInputsForAsync(TInput[] source, TInput[] destination)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protected
Dispose()OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
DisposeAsync()OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
EnsureAsyncInputBuffer(int requiredLength)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protectedvirtual
InFlightAsyncWorkCancellationTokenOpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
IsWorkInFlightOpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
ReleaseAsyncInputBuffers()OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protectedvirtual
ReleaseSingleResult(TResult result)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protectedvirtual
SingleFlightSyncAsyncRunner(bool useAsyncWork, CancellationToken asyncWorkCancellationToken=default, Func< Task > disposeAsyncAfterWorkTask=null)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protected
SubmitWork(TInput[] inputs, Func< TInput[], TResult[]> syncWork, Func< TInput[], Task< TResult[]> > asyncWork)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
TryGetLatestResult(out TResult[] results)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
UseAsyncWorkOpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
ValidateLatestForTryGet(TResult[] latest)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >protectedvirtual
WaitForCompletion(TimeSpan? timeout=null)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
WaitForCompletionAsync(TimeSpan? timeout=null)OpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >
WorkCompletedOpenCVForUnity.Extensions.Runner.SingleFlightSyncAsyncRunner< TInput, TResult >