OpenCV for Unity 3.0.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/5.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.Extensions.OpenCVARUtils Member List

This is the complete list of members for OpenCVForUnity.Extensions.OpenCVARUtils, including all inherited members.

CalculateCameraMatrixValuesFromProjectionMatrix(in Mat4d projectionMatrix, double width, double height)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateCameraMatrixValuesFromProjectionMatrix(ReadOnlySpan< double > projectionMatrix, double width, double height)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateCameraMatrixValuesFromProjectionMatrix(Matrix4x4 projectionMatrix, float width, float height)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateDistance(float frustumSize, float fov)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateFOVAngle(float frustumSize, float distance)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateFrustumSize(float distance, float fov)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateProjectionMatrixFromCameraMatrixValues(double fx, double fy, double cx, double cy, double width, double height, double near=0.01, double far=2000.0)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateProjectionMatrixFromCameraMatrixValues(double fx, double fy, double cx, double cy, double width, double height, Span< double > destination, double near=0.01, double far=2000.0)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CalculateProjectionMatrixFromCameraMatrixValues(float fx, float fy, float cx, float cy, float width, float height, float near=0.01f, float far=2000f)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ComposeMatrix(Vector3 localPosition, Quaternion localRotation, Vector3 localScale)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ComposeTrsMatrix(in Vec3d translation, in Vec4d rotation, in Vec3d scale)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ComposeTrsMatrix(in Vec3d translation, in Vec4d rotation, in Vec3d scale, Span< double > destination)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertMatrixToPoseData(in Mat4d matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertMatrixToPoseData(ReadOnlySpan< double > matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertMatrixToPoseData(ref Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertPoseDataToMat4(in PoseData poseData)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertPoseDataToMat4(in PoseData poseData, Span< double > destination)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertPoseDataToMatrix(ref PoseData poseData, bool convertToUnityCoordinates=true)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecToRotation(ReadOnlySpan< double > rvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecToRotation(Mat rvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecToRotation(ReadOnlySpan< double > rvec, out Quaternion rotation)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecToRotation(Mat rvec, out Quaternion rotation)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecTvecToPoseData(ReadOnlySpan< double > rvec, ReadOnlySpan< double > tvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertRvecTvecToPoseData(Mat rvec, Mat tvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertTvecToTranslation(ReadOnlySpan< double > tvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertTvecToTranslation(Mat tvec)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertTvecToTranslation(ReadOnlySpan< double > tvec, out Vector3 translation)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ConvertTvecToTranslation(Mat tvec, out Vector3 translation)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CopyMatrix4x4ToMat4d(in Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
CreatePoseDataDict(ReadOnlySpan< int > ids, ReadOnlySpan< double > rvecs, ReadOnlySpan< double > tvecs)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
DecomposeMatrix(ref Matrix4x4 matrix, out Vector3 localPosition, out Quaternion localRotation, out Vector3 localScale)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
DecomposeTrsMatrix(in Mat4d matrix, out Vec3d translation, out Vec4d rotation, out Vec3d scale)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
DecomposeTrsMatrix(ReadOnlySpan< double > matrix, out Vec3d translation, out Vec4d rotation, out Vec3d scale)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ExtractRotationFromMatrix(ref Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ExtractScaleFromMatrix(ref Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
ExtractTranslationFromMatrix(ref Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
LowpassPoseData(ref PoseData oldPose, ref PoseData newPose, float posThreshold, float rotThreshold)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
LowpassPoseDataDict(Dictionary< int, PoseData > oldDict, Dictionary< int, PoseData > newDict, float posThreshold, float rotThreshold)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
SafeDrawFrameAxes(Mat image, Mat cameraMatrix, Mat distCoeffs, Mat rvec, Mat tvec, float length, int thickness=3)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
SetTransformFromMatrix(Transform transform, ref Matrix4x4 matrix)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
SmoothingFilterPoseData(ref PoseData oldPose, ref PoseData newPose, float positionSmoothingFactor, float rotationSmoothingFactor)OpenCVForUnity.Extensions.OpenCVARUtilsstatic
SmoothingFilterPoseDataDict(Dictionary< int, PoseData > oldDict, Dictionary< int, PoseData > newDict, float positionSmoothingFactor, float rotationSmoothingFactor)OpenCVForUnity.Extensions.OpenCVARUtilsstatic