| CompareTo(object obj) | OpenCVForUnity.UnityIntegration.Vec4i | |
| CompareTo(Vec4i other) | OpenCVForUnity.UnityIntegration.Vec4i | |
| CompareTo(object other, IComparer comparer) | OpenCVForUnity.UnityIntegration.Vec4i | |
| Equals(Vec4i other) | OpenCVForUnity.UnityIntegration.Vec4i | |
| Equals(object obj) | OpenCVForUnity.UnityIntegration.Vec4i | |
| Equals(object other, IEqualityComparer comparer) | OpenCVForUnity.UnityIntegration.Vec4i | |
| GetHashCode() | OpenCVForUnity.UnityIntegration.Vec4i | |
| GetHashCode(IEqualityComparer comparer) | OpenCVForUnity.UnityIntegration.Vec4i | |
| Item1 | OpenCVForUnity.UnityIntegration.Vec4i | |
| Item2 | OpenCVForUnity.UnityIntegration.Vec4i | |
| Item3 | OpenCVForUnity.UnityIntegration.Vec4i | |
| Item4 | OpenCVForUnity.UnityIntegration.Vec4i | |
| operator(int, int, int, int)(Vec4i vec) | OpenCVForUnity.UnityIntegration.Vec4i | explicitstatic |
| operator Rect(Vec4i vec) | OpenCVForUnity.UnityIntegration.Vec4i | explicitstatic |
| operator UnityEngine.RectInt(Vec4i vec) | OpenCVForUnity.UnityIntegration.Vec4i | explicitstatic |
| operator Vec4i(in(int, int, int, int) valueTuple) | OpenCVForUnity.UnityIntegration.Vec4i | explicitstatic |
| operator!=(Vec4i left, Vec4i right) | OpenCVForUnity.UnityIntegration.Vec4i | static |
| operator==(Vec4i left, Vec4i right) | OpenCVForUnity.UnityIntegration.Vec4i | static |
| readonly(int, int, int, int) ToValueTuple() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToRect() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToRectInt() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToString() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4b() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4c() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4d() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4f() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4s() | OpenCVForUnity.UnityIntegration.Vec4i | |
| ToVec4w() | OpenCVForUnity.UnityIntegration.Vec4i | |
| Vec4i(int item1=0, int item2=0, int item3=0, int item4=0) | OpenCVForUnity.UnityIntegration.Vec4i | |