OpenCV for Unity 3.0.0
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.12.0/index.html ) for the details of the argument of the method.
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This is the complete list of members for OpenCVForUnity.UnityIntegration.OpenCVMatUtils, including all inherited members.
CopyFromMat(Mat mat, IntPtr intPtr) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat(Mat mat, IntPtr intPtr, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, IntPtr intPtr, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, T[] array) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, T[] array, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, NativeArray< T > array) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, NativeArray< T > array, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, Span< T > array) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyFromMat< T >(Mat mat, Span< T > array, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyMode enum name | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | |
CopyToMat(IntPtr intPtr, Mat mat) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat(IntPtr intPtr, Mat mat, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(IntPtr intPtr, Mat mat, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(T[] array, Mat mat) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(T[] array, Mat mat, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(NativeArray< T > array, Mat mat) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(NativeArray< T > array, Mat mat, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(ReadOnlySpan< T > array, Mat mat) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CopyToMat< T >(ReadOnlySpan< T > array, Mat mat, int length) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CreateMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
CreateRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
GetKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
GetKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
GraphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
GraphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
MatToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
RenderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
Texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
Texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
Texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
Texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
TextureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
TextureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
TextureToTexture2D(Texture texture, Texture2D texture2D) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUtils | static |