OpenCV for Unity 3.0.0
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.12.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityIntegration.OpenCVMatUtils Member List

This is the complete list of members for OpenCVForUnity.UnityIntegration.OpenCVMatUtils, including all inherited members.

CopyFromMat(Mat mat, IntPtr intPtr)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat(Mat mat, IntPtr intPtr, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, IntPtr intPtr, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, T[] array)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, T[] array, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, NativeArray< T > array)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, NativeArray< T > array, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, Span< T > array)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyFromMat< T >(Mat mat, Span< T > array, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyMode enum nameOpenCVForUnity.UnityIntegration.OpenCVMatUtils
CopyToMat(IntPtr intPtr, Mat mat)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat(IntPtr intPtr, Mat mat, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(IntPtr intPtr, Mat mat, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(T[] array, Mat mat)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(T[] array, Mat mat, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(NativeArray< T > array, Mat mat)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(NativeArray< T > array, Mat mat, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(ReadOnlySpan< T > array, Mat mat)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CopyToMat< T >(ReadOnlySpan< T > array, Mat mat, int length)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CreateMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
CreateRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
GetKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
GetKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
GraphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
GraphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
MatToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
RenderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
Texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
Texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
Texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
Texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
TextureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
TextureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
TextureToTexture2D(Texture texture, Texture2D texture2D)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUtilsstatic