_Initialize() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
_onDisposed | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_onErrorOccurred | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_onInitialized | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_outputColorFormat | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_requestedMatUpdateFPS | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_sourceTexture | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_timeoutFrameCount | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
_WaitForEndOfFrameCoroutine() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
asyncGPUReadbackRequestBuffer | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
autoPlayAfterInitialize | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
baseColorFormat | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
baseMat | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
CallReadback() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
CancelInitCoroutine() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
CancelWaitForEndOfFrameCoroutine() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
DidUpdateThisFrame() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
didUpdateThisFrame | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
Dispose() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
frameMat | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
GetBaseColorFormat() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetDeviceName() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetHeight() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetMat() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetMatUpdateFPS() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetSourceTexture() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
GetWidth() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
hasInitDone | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
initCoroutine | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
Initialize(bool autoPlay=true) | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
Initialize(Texture sourceTexture, bool autoPlay=true) | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
IsInitialized() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
isInitWaiting | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
IsPaused() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
IsPlaying() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
isPlaying | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
OnCompleteReadback(AsyncGPUReadbackRequest request) | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
OnDestroy() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
onDisposed | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
onErrorOccurred | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
onInitialized | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
OnValidate() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
outputColorFormat | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
Pause() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
Play() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
ReleaseResources() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
requestedMatUpdateFPS | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
sourceTexture | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
Stop() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | virtual |
texture2DBuffer | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
timeoutFrameCount | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | |
Update() | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protectedvirtual |
useAsyncGPUReadback | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |
waitForEndOfFrameCoroutine | OpenCVForUnity.UnityUtils.Helper.AsyncGPUReadback2MatHelper | protected |