__fromPtr__(IntPtr addr) | OpenCVForUnity.ObjdetectModule.RefineParameters | static |
DisposableObject() | OpenCVForUnity.DisposableObject | protected |
DisposableObject(bool isEnabledDispose) | OpenCVForUnity.DisposableObject | protected |
DisposableOpenCVObject() | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(IntPtr ptr) | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(bool isEnabledDispose) | OpenCVForUnity.DisposableOpenCVObject | protected |
DisposableOpenCVObject(IntPtr ptr, bool isEnabledDispose) | OpenCVForUnity.DisposableOpenCVObject | protected |
Dispose(bool disposing) | OpenCVForUnity.ObjdetectModule.RefineParameters | protectedvirtual |
OpenCVForUnity::DisposableObject.Dispose() | OpenCVForUnity.DisposableObject | |
get_checkAllOrders() | OpenCVForUnity.ObjdetectModule.RefineParameters | |
get_errorCorrectionRate() | OpenCVForUnity.ObjdetectModule.RefineParameters | |
get_minRepDistance() | OpenCVForUnity.ObjdetectModule.RefineParameters | |
getNativeObjAddr() | OpenCVForUnity.ObjdetectModule.RefineParameters | |
IsDisposed | OpenCVForUnity.DisposableObject | |
IsEnabledDispose | OpenCVForUnity.DisposableObject | |
RefineParameters(float minRepDistance, float errorCorrectionRate, bool checkAllOrders) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
RefineParameters(float minRepDistance, float errorCorrectionRate) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
RefineParameters(float minRepDistance) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
RefineParameters() | OpenCVForUnity.ObjdetectModule.RefineParameters | |
set_checkAllOrders(bool checkAllOrders) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
set_errorCorrectionRate(float errorCorrectionRate) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
set_minRepDistance(float minRepDistance) | OpenCVForUnity.ObjdetectModule.RefineParameters | |
ThrowIfDisposed() | OpenCVForUnity.DisposableObject | |
ThrowIfNullIntPtr(IntPtr ptr) | OpenCVForUnity.DisposableObject | static |