OpenCV for Unity 3.0.3
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.13.0/index.html ) for the details of the argument of the method.
Loading...
Searching...
No Matches
OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner Member List

This is the complete list of members for OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner, including all inherited members.

Cancel()OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
CopyInputsForAsync(Mat[] source, Mat[] destination)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunnerprotected
OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.CopyInputsForAsync(TInput[] source, TInput[] destination)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protected
Dispose()OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
DisposeAsync()OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
EnsureAsyncInputBuffer(int requiredLength)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protectedvirtual
InFlightAsyncWorkCancellationTokenOpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
IsWorkInFlightOpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
MatSingleFlightSyncAsyncRunner(bool useAsyncWork, CancellationToken asyncWorkCancellationToken=default, Func< Task > disposeAsyncAfterWorkTask=null)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner
ReleaseAsyncInputBuffers()OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protectedvirtual
ReleaseSingleResult(TResult result)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protectedvirtual
SingleFlightSyncAsyncRunner(bool useAsyncWork, CancellationToken asyncWorkCancellationToken=default, Func< Task > disposeAsyncAfterWorkTask=null)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protected
SubmitWork(Mat input, Func< Mat, Mat[]> syncWork, Func< Mat, Task< Mat[]> > asyncWork)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner
SubmitWork(Mat input, Func< Mat, Mat > syncWork, Func< Mat, Task< Mat > > asyncWork)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner
OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.SubmitWork(TInput[] inputs, Func< TInput[], TResult[]> syncWork, Func< TInput[], Task< TResult[]> > asyncWork)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
TryGetLatestResult(out Mat result)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner
OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.TryGetLatestResult(out TResult[] results)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
UseAsyncWorkOpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >
ValidateLatestForTryGet(Mat[] latest)OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunnerprotected
OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.ValidateLatestForTryGet(TResult[] latest)OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >protectedvirtual
WorkCompletedOpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat >