| Cancel() | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| CopyInputsForAsync(Mat[] source, Mat[] destination) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | protected |
| OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.CopyInputsForAsync(TInput[] source, TInput[] destination) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protected |
| Dispose() | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| DisposeAsync() | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| EnsureAsyncInputBuffer(int requiredLength) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protectedvirtual |
| InFlightAsyncWorkCancellationToken | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| IsWorkInFlight | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| MatSingleFlightSyncAsyncRunner(bool useAsyncWork, CancellationToken asyncWorkCancellationToken=default, Func< Task > disposeAsyncAfterWorkTask=null) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | |
| ReleaseAsyncInputBuffers() | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protectedvirtual |
| ReleaseSingleResult(TResult result) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protectedvirtual |
| SingleFlightSyncAsyncRunner(bool useAsyncWork, CancellationToken asyncWorkCancellationToken=default, Func< Task > disposeAsyncAfterWorkTask=null) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protected |
| SubmitWork(Mat input, Func< Mat, Mat[]> syncWork, Func< Mat, Task< Mat[]> > asyncWork) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | |
| SubmitWork(Mat input, Func< Mat, Mat > syncWork, Func< Mat, Task< Mat > > asyncWork) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | |
| OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.SubmitWork(TInput[] inputs, Func< TInput[], TResult[]> syncWork, Func< TInput[], Task< TResult[]> > asyncWork) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| TryGetLatestResult(out Mat result) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | |
| OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.TryGetLatestResult(out TResult[] results) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| UseAsyncWork | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |
| ValidateLatestForTryGet(Mat[] latest) | OpenCVForUnity.UnityIntegration.Runner.MatSingleFlightSyncAsyncRunner | protected |
| OpenCVForUnity::UnityIntegration::Runner::SingleFlightSyncAsyncRunner< Mat, Mat >.ValidateLatestForTryGet(TResult[] latest) | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | protectedvirtual |
| WorkCompleted | OpenCVForUnity.UnityIntegration.Runner.SingleFlightSyncAsyncRunner< Mat, Mat > | |