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OpenCV for Unity 3.0.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/5.0/index.html ) for the details of the argument of the method.
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This is the complete list of members for OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils, including all inherited members.
| CopyMode enum name | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | |
| CreateMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| CreateRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| GetKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| GetKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| GraphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| GraphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| GraphicsBufferToMatAwaitableAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToGraphicsBufferAwaitableAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToRenderTextureAwaitableAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| MatToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| RenderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| RenderTextureToMatAwaitableAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| Texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| Texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| Texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| Texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| TextureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| TextureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| TextureToMatAwaitableAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| TextureToMatAwaitableAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| TextureToTexture2D(Texture texture, Texture2D texture2D) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |
| WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils | static |