OpenCV for Unity 3.0.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/5.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils Member List

This is the complete list of members for OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils, including all inherited members.

CopyMode enum nameOpenCVForUnity.UnityIntegration.OpenCVMatUnityUtils
CreateMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
CreateRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
GetKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
GetKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
GraphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
GraphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
GraphicsBufferToMatAwaitableAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToGraphicsBufferAwaitableAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToRenderTextureAwaitableAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
MatToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
RenderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
RenderTextureToMatAwaitableAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
Texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
Texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
Texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
Texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
TextureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
TextureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
TextureToMatAwaitableAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
TextureToMatAwaitableAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
TextureToTexture2D(Texture texture, Texture2D texture2D)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic
WebCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityIntegration.OpenCVMatUnityUtilsstatic