OpenCV for Unity
2.6.3
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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Abstract base class for all facemark models. More...
Public Member Functions | |
void | loadModel (string model) |
A function to load the trained model before the fitting process. More... | |
bool | fit (Mat image, MatOfRect faces, List< MatOfPoint2f > landmarks) |
Detect facial landmarks from an image. More... | |
Public Member Functions inherited from OpenCVForUnity.CoreModule.Algorithm | |
IntPtr | getNativeObjAddr () |
virtual void | clear () |
Clears the algorithm state. More... | |
virtual bool | empty () |
Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read. More... | |
void | save (string filename) |
virtual string | getDefaultName () |
Public Member Functions inherited from OpenCVForUnity.DisposableObject | |
void | Dispose () |
void | ThrowIfDisposed () |
Static Public Member Functions | |
static new Facemark | __fromPtr__ (IntPtr addr) |
Static Public Member Functions inherited from OpenCVForUnity.CoreModule.Algorithm | |
static Algorithm | __fromPtr__ (IntPtr addr) |
Static Public Member Functions inherited from OpenCVForUnity.DisposableObject | |
static IntPtr | ThrowIfNullIntPtr (IntPtr ptr) |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Protected Member Functions inherited from OpenCVForUnity.DisposableOpenCVObject | |
DisposableOpenCVObject () | |
DisposableOpenCVObject (IntPtr ptr) | |
DisposableOpenCVObject (bool isEnabledDispose) | |
DisposableOpenCVObject (IntPtr ptr, bool isEnabledDispose) | |
Protected Member Functions inherited from OpenCVForUnity.DisposableObject | |
DisposableObject () | |
DisposableObject (bool isEnabledDispose) | |
Additional Inherited Members | |
Properties inherited from OpenCVForUnity.DisposableObject | |
bool | IsDisposed [get, protected set] |
bool | IsEnabledDispose [get, set] |
Abstract base class for all facemark models.
To utilize this API in your program, please take a look at the tutorial_table_of_content_facemark
Facemark is a base class which provides universal access to any specific facemark algorithm. Therefore, the users should declare a desired algorithm before they can use it in their application.
Here is an example on how to declare a facemark algorithm:
The typical pipeline for facemark detection is as follows:
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static |
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protectedvirtual |
Reimplemented from OpenCVForUnity.CoreModule.Algorithm.
Reimplemented in OpenCVForUnity.FaceModule.FacemarkTrain, OpenCVForUnity.FaceModule.FacemarkAAM, OpenCVForUnity.FaceModule.FacemarkKazemi, and OpenCVForUnity.FaceModule.FacemarkLBF.
bool OpenCVForUnity.FaceModule.Facemark.fit | ( | Mat | image, |
MatOfRect | faces, | ||
List< MatOfPoint2f > | landmarks | ||
) |
Detect facial landmarks from an image.
image | Input image. |
faces | Output of the function which represent region of interest of the detected faces. Each face is stored in cv::Rect container. |
landmarks | The detected landmark points for each faces. <B>Example of usage</B> Mat image = imread("image.jpg"); std::vector<Rect> faces; std::vector<std::vector<Point2f> > landmarks; facemark->fit(image, faces, landmarks); |
void OpenCVForUnity.FaceModule.Facemark.loadModel | ( | string | model | ) |
A function to load the trained model before the fitting process.
model | A string represent the filename of a trained model. <B>Example of usage</B> facemark->loadModel("../data/lbf.model"); |