Texture-based strategy for the selective search segmentation algorithm The class is implemented from the algorithm described in [uijlings2013selective].
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void | setImage (Mat img, Mat regions, Mat sizes, int image_id) |
| Set a initial image, with a segmentation.
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void | setImage (Mat img, Mat regions, Mat sizes) |
| Set a initial image, with a segmentation.
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float | get (int r1, int r2) |
| Return the score between two regions (between 0 and 1)
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void | merge (int r1, int r2) |
| Inform the strategy that two regions will be merged.
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IntPtr | getNativeObjAddr () |
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virtual void | clear () |
| Clears the algorithm state.
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virtual bool | empty () |
| Returns true if the Algorithm is empty (e.g. in the very beginning or after unsuccessful read.
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void | save (string filename) |
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virtual string | getDefaultName () |
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void | Dispose () |
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void | ThrowIfDisposed () |
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bool | IsDisposed [get, protected set] |
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bool | IsEnabledDispose [get, set] |
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Texture-based strategy for the selective search segmentation algorithm The class is implemented from the algorithm described in [uijlings2013selective].