OpenCV for Unity 2.6.5
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.ImgprocModule.Subdiv2D Class Reference

Public Member Functions

 Subdiv2D ()
 
 Subdiv2D (in Vec4i rect)
 
 Subdiv2D (in(int x, int y, int width, int height) rect)
 
 Subdiv2D (Rect rect)
 
int edgeDst (int edge)
 Returns the edge destination.
 
int edgeDst (int edge, out Vec2d dstpt)
 Returns the edge destination.
 
int edgeDst (int edge, out(double x, double y) dstpt)
 Returns the edge destination.
 
int edgeDst (int edge, Point dstpt)
 Returns the edge destination.
 
int edgeOrg (int edge)
 Returns the edge origin.
 
int edgeOrg (int edge, out Vec2d orgpt)
 Returns the edge origin.
 
int edgeOrg (int edge, out(double x, double y) orgpt)
 Returns the edge origin.
 
int edgeOrg (int edge, Point orgpt)
 Returns the edge origin.
 
int findNearest (in Vec2d pt)
 Finds the subdivision vertex closest to the given point.
 
int findNearest (in Vec2d pt, out Vec2d nearestPt)
 Finds the subdivision vertex closest to the given point.
 
int findNearest (in(double x, double y) pt)
 Finds the subdivision vertex closest to the given point.
 
int findNearest (in(double x, double y) pt, out(double x, double y) nearestPt)
 Finds the subdivision vertex closest to the given point.
 
int findNearest (Point pt)
 Finds the subdivision vertex closest to the given point.
 
int findNearest (Point pt, Point nearestPt)
 Finds the subdivision vertex closest to the given point.
 
int getEdge (int edge, int nextEdgeType)
 Returns one of the edges related to the given edge.
 
void getEdgeList (MatOfFloat4 edgeList)
 Returns a list of all edges.
 
void getLeadingEdgeList (MatOfInt leadingEdgeList)
 Returns a list of the leading edge ID connected to each triangle.
 
IntPtr getNativeObjAddr ()
 
void getTriangleList (MatOfFloat6 triangleList)
 Returns a list of all triangles.
 
Point getVertex (int vertex)
 Returns vertex location from vertex ID.
 
Point getVertex (int vertex, int[] firstEdge)
 Returns vertex location from vertex ID.
 
double double y getVertexAsValueTuple (int vertex)
 
double double y getVertexAsValueTuple (int vertex, int[] firstEdge)
 
Vec2d getVertexAsVec2d (int vertex)
 Returns vertex location from vertex ID.
 
Vec2d getVertexAsVec2d (int vertex, int[] firstEdge)
 Returns vertex location from vertex ID.
 
void getVoronoiFacetList (MatOfInt idx, List< MatOfPoint2f > facetList, MatOfPoint2f facetCenters)
 Returns a list of all Voronoi facets.
 
void initDelaunay (in Vec4i rect)
 Creates a new empty Delaunay subdivision.
 
void initDelaunay (in(int x, int y, int width, int height) rect)
 Creates a new empty Delaunay subdivision.
 
void initDelaunay (Rect rect)
 Creates a new empty Delaunay subdivision.
 
int insert (in Vec2d pt)
 Insert a single point into a Delaunay triangulation.
 
int insert (in(double x, double y) pt)
 Insert a single point into a Delaunay triangulation.
 
void insert (MatOfPoint2f ptvec)
 Insert multiple points into a Delaunay triangulation.
 
int insert (Point pt)
 Insert a single point into a Delaunay triangulation.
 
int locate (in Vec2d pt, int[] edge, int[] vertex)
 Returns the location of a point within a Delaunay triangulation.
 
int locate (in(double x, double y) pt, int[] edge, int[] vertex)
 Returns the location of a point within a Delaunay triangulation.
 
int locate (Point pt, int[] edge, int[] vertex)
 Returns the location of a point within a Delaunay triangulation.
 
int nextEdge (int edge)
 Returns next edge around the edge origin.
 
int rotateEdge (int edge, int rotate)
 Returns another edge of the same quad-edge.
 
int symEdge (int edge)
 
- Public Member Functions inherited from OpenCVForUnity.DisposableObject
void Dispose ()
 
void ThrowIfDisposed ()
 

Static Public Member Functions

static Subdiv2D __fromPtr__ (IntPtr addr)
 
- Static Public Member Functions inherited from OpenCVForUnity.DisposableObject
static IntPtr ThrowIfNullIntPtr (IntPtr ptr)
 

Public Attributes

double x
 Returns vertex location from vertex ID.
 

Static Public Attributes

const int NEXT_AROUND_DST = 0x22
 
const int NEXT_AROUND_LEFT = 0x13
 
const int NEXT_AROUND_ORG = 0x00
 
const int NEXT_AROUND_RIGHT = 0x31
 
const int PREV_AROUND_DST = 0x33
 
const int PREV_AROUND_LEFT = 0x20
 
const int PREV_AROUND_ORG = 0x11
 
const int PREV_AROUND_RIGHT = 0x02
 
const int PTLOC_ERROR = -2
 
const int PTLOC_INSIDE = 0
 
const int PTLOC_ON_EDGE = 2
 
const int PTLOC_OUTSIDE_RECT = -1
 
const int PTLOC_VERTEX = 1
 

Protected Member Functions

override void Dispose (bool disposing)
 
- Protected Member Functions inherited from OpenCVForUnity.DisposableOpenCVObject
 DisposableOpenCVObject ()
 
 DisposableOpenCVObject (bool isEnabledDispose)
 
 DisposableOpenCVObject (IntPtr ptr)
 
 DisposableOpenCVObject (IntPtr ptr, bool isEnabledDispose)
 
- Protected Member Functions inherited from OpenCVForUnity.DisposableObject
 DisposableObject ()
 
 DisposableObject (bool isEnabledDispose)
 

Additional Inherited Members

- Package Attributes inherited from OpenCVForUnity.DisposableOpenCVObject
- Properties inherited from OpenCVForUnity.DisposableObject
bool IsDisposed [get, protected set]
 
bool IsEnabledDispose [get, set]
 

Constructor & Destructor Documentation

◆ Subdiv2D() [1/4]

OpenCVForUnity.ImgprocModule.Subdiv2D.Subdiv2D ( )

creates an empty Subdiv2D object. To create a new empty Delaunay subdivision you need to use the initDelaunay function.

◆ Subdiv2D() [2/4]

OpenCVForUnity.ImgprocModule.Subdiv2D.Subdiv2D ( Rect rect)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

The function creates an empty Delaunay subdivision where 2D points can be added using the function insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime error is raised.

◆ Subdiv2D() [3/4]

OpenCVForUnity.ImgprocModule.Subdiv2D.Subdiv2D ( in Vec4i rect)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

The function creates an empty Delaunay subdivision where 2D points can be added using the function insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime error is raised.

◆ Subdiv2D() [4/4]

OpenCVForUnity.ImgprocModule.Subdiv2D.Subdiv2D ( in(int x, int y, int width, int height) rect)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

The function creates an empty Delaunay subdivision where 2D points can be added using the function insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime error is raised.

Member Function Documentation

◆ __fromPtr__()

static Subdiv2D OpenCVForUnity.ImgprocModule.Subdiv2D.__fromPtr__ ( IntPtr addr)
static

◆ Dispose()

override void OpenCVForUnity.ImgprocModule.Subdiv2D.Dispose ( bool disposing)
protectedvirtual

◆ edgeDst() [1/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeDst ( int edge)

Returns the edge destination.

Parameters
edgeSubdivision edge ID.
dstptOutput vertex location.
Returns
vertex ID.

◆ edgeDst() [2/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeDst ( int edge,
out Vec2d dstpt )

Returns the edge destination.

Parameters
edgeSubdivision edge ID.
dstptOutput vertex location.
Returns
vertex ID.

◆ edgeDst() [3/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeDst ( int edge,
out(double x, double y) dstpt )

Returns the edge destination.

Parameters
edgeSubdivision edge ID.
dstptOutput vertex location.
Returns
vertex ID.

◆ edgeDst() [4/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeDst ( int edge,
Point dstpt )

Returns the edge destination.

Parameters
edgeSubdivision edge ID.
dstptOutput vertex location.
Returns
vertex ID.

◆ edgeOrg() [1/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeOrg ( int edge)

Returns the edge origin.

Parameters
edgeSubdivision edge ID.
orgptOutput vertex location.
Returns
vertex ID.

◆ edgeOrg() [2/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeOrg ( int edge,
out Vec2d orgpt )

Returns the edge origin.

Parameters
edgeSubdivision edge ID.
orgptOutput vertex location.
Returns
vertex ID.

◆ edgeOrg() [3/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeOrg ( int edge,
out(double x, double y) orgpt )

Returns the edge origin.

Parameters
edgeSubdivision edge ID.
orgptOutput vertex location.
Returns
vertex ID.

◆ edgeOrg() [4/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.edgeOrg ( int edge,
Point orgpt )

Returns the edge origin.

Parameters
edgeSubdivision edge ID.
orgptOutput vertex location.
Returns
vertex ID.

◆ findNearest() [1/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( in Vec2d pt)

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ findNearest() [2/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( in Vec2d pt,
out Vec2d nearestPt )

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ findNearest() [3/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( in(double x, double y) pt)

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ findNearest() [4/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( in(double x, double y) pt,
out(double x, double y) nearestPt )

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ findNearest() [5/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( Point pt)

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ findNearest() [6/6]

int OpenCVForUnity.ImgprocModule.Subdiv2D.findNearest ( Point pt,
Point nearestPt )

Finds the subdivision vertex closest to the given point.

Parameters
ptInput point.
nearestPtOutput subdivision vertex point.

The function is another function that locates the input point within the subdivision. It finds the subdivision vertex that is the closest to the input point. It is not necessarily one of vertices of the facet containing the input point, though the facet (located using locate() ) is used as a starting point.

Returns
vertex ID.

◆ getEdge()

int OpenCVForUnity.ImgprocModule.Subdiv2D.getEdge ( int edge,
int nextEdgeType )

Returns one of the edges related to the given edge.

Parameters
edgeSubdivision edge ID.
nextEdgeTypeParameter specifying which of the related edges to return. The following values are possible:
  • NEXT_AROUND_ORG next around the edge origin ( eOnext on the picture below if e is the input edge)
  • NEXT_AROUND_DST next around the edge vertex ( eDnext )
  • PREV_AROUND_ORG previous around the edge origin (reversed eRnext )
  • PREV_AROUND_DST previous around the edge destination (reversed eLnext )
  • NEXT_AROUND_LEFT next around the left facet ( eLnext )
  • NEXT_AROUND_RIGHT next around the right facet ( eRnext )
  • PREV_AROUND_LEFT previous around the left facet (reversed eOnext )
  • PREV_AROUND_RIGHT previous around the right facet (reversed eDnext )

Returns
edge ID related to the input edge.

◆ getEdgeList()

void OpenCVForUnity.ImgprocModule.Subdiv2D.getEdgeList ( MatOfFloat4 edgeList)

Returns a list of all edges.

Parameters
edgeListOutput vector.

The function gives each edge as a 4 numbers vector, where each two are one of the edge vertices. i.e. org_x = v[0], org_y = v[1], dst_x = v[2], dst_y = v[3].

◆ getLeadingEdgeList()

void OpenCVForUnity.ImgprocModule.Subdiv2D.getLeadingEdgeList ( MatOfInt leadingEdgeList)

Returns a list of the leading edge ID connected to each triangle.

Parameters
leadingEdgeListOutput vector.

The function gives one edge ID for each triangle.

◆ getNativeObjAddr()

IntPtr OpenCVForUnity.ImgprocModule.Subdiv2D.getNativeObjAddr ( )

◆ getTriangleList()

void OpenCVForUnity.ImgprocModule.Subdiv2D.getTriangleList ( MatOfFloat6 triangleList)

Returns a list of all triangles.

Parameters
triangleListOutput vector.

The function gives each triangle as a 6 numbers vector, where each two are one of the triangle vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5].

◆ getVertex() [1/2]

Point OpenCVForUnity.ImgprocModule.Subdiv2D.getVertex ( int vertex)

Returns vertex location from vertex ID.

Parameters
vertexvertex ID.
firstEdgeOptional. The first edge ID which is connected to the vertex.
Returns
vertex (x,y)

◆ getVertex() [2/2]

Point OpenCVForUnity.ImgprocModule.Subdiv2D.getVertex ( int vertex,
int[] firstEdge )

Returns vertex location from vertex ID.

Parameters
vertexvertex ID.
firstEdgeOptional. The first edge ID which is connected to the vertex.
Returns
vertex (x,y)

◆ getVertexAsValueTuple() [1/2]

double double y OpenCVForUnity.ImgprocModule.Subdiv2D.getVertexAsValueTuple ( int vertex)

◆ getVertexAsValueTuple() [2/2]

double double y OpenCVForUnity.ImgprocModule.Subdiv2D.getVertexAsValueTuple ( int vertex,
int[] firstEdge )

◆ getVertexAsVec2d() [1/2]

Vec2d OpenCVForUnity.ImgprocModule.Subdiv2D.getVertexAsVec2d ( int vertex)

Returns vertex location from vertex ID.

Parameters
vertexvertex ID.
firstEdgeOptional. The first edge ID which is connected to the vertex.
Returns
vertex (x,y)

◆ getVertexAsVec2d() [2/2]

Vec2d OpenCVForUnity.ImgprocModule.Subdiv2D.getVertexAsVec2d ( int vertex,
int[] firstEdge )

Returns vertex location from vertex ID.

Parameters
vertexvertex ID.
firstEdgeOptional. The first edge ID which is connected to the vertex.
Returns
vertex (x,y)

◆ getVoronoiFacetList()

void OpenCVForUnity.ImgprocModule.Subdiv2D.getVoronoiFacetList ( MatOfInt idx,
List< MatOfPoint2f > facetList,
MatOfPoint2f facetCenters )

Returns a list of all Voronoi facets.

Parameters
idxVector of vertices IDs to consider. For all vertices you can pass empty vector.
facetListOutput vector of the Voronoi facets.
facetCentersOutput vector of the Voronoi facets center points.

◆ initDelaunay() [1/3]

void OpenCVForUnity.ImgprocModule.Subdiv2D.initDelaunay ( in Vec4i rect)

Creates a new empty Delaunay subdivision.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

◆ initDelaunay() [2/3]

void OpenCVForUnity.ImgprocModule.Subdiv2D.initDelaunay ( in(int x, int y, int width, int height) rect)

Creates a new empty Delaunay subdivision.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

◆ initDelaunay() [3/3]

void OpenCVForUnity.ImgprocModule.Subdiv2D.initDelaunay ( Rect rect)

Creates a new empty Delaunay subdivision.

Parameters
rectRectangle that includes all of the 2D points that are to be added to the subdivision.

◆ insert() [1/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.insert ( in Vec2d pt)

Insert a single point into a Delaunay triangulation.

Parameters
ptPoint to insert.

The function inserts a single point into a subdivision and modifies the subdivision topology appropriately. If a point with the same coordinates exists already, no new point is added.

Returns
the ID of the point.
Note
If the point is outside of the triangulation specified rect a runtime error is raised.

◆ insert() [2/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.insert ( in(double x, double y) pt)

Insert a single point into a Delaunay triangulation.

Parameters
ptPoint to insert.

The function inserts a single point into a subdivision and modifies the subdivision topology appropriately. If a point with the same coordinates exists already, no new point is added.

Returns
the ID of the point.
Note
If the point is outside of the triangulation specified rect a runtime error is raised.

◆ insert() [3/4]

void OpenCVForUnity.ImgprocModule.Subdiv2D.insert ( MatOfPoint2f ptvec)

Insert multiple points into a Delaunay triangulation.

Parameters
ptvecPoints to insert.

The function inserts a vector of points into a subdivision and modifies the subdivision topology appropriately.

◆ insert() [4/4]

int OpenCVForUnity.ImgprocModule.Subdiv2D.insert ( Point pt)

Insert a single point into a Delaunay triangulation.

Parameters
ptPoint to insert.

The function inserts a single point into a subdivision and modifies the subdivision topology appropriately. If a point with the same coordinates exists already, no new point is added.

Returns
the ID of the point.
Note
If the point is outside of the triangulation specified rect a runtime error is raised.

◆ locate() [1/3]

int OpenCVForUnity.ImgprocModule.Subdiv2D.locate ( in Vec2d pt,
int[] edge,
int[] vertex )

Returns the location of a point within a Delaunay triangulation.

Parameters
ptPoint to locate.
edgeOutput edge that the point belongs to or is located to the right of it.
vertexOptional output vertex the input point coincides with.

The function locates the input point within the subdivision and gives one of the triangle edges or vertices.

Returns
an integer which specify one of the following five cases for point location:
  • The point falls into some facet. The function returns PTLOC_INSIDE and edge will contain one of edges of the facet.
  • The point falls onto the edge. The function returns PTLOC_ON_EDGE and edge will contain this edge.
  • The point coincides with one of the subdivision vertices. The function returns PTLOC_VERTEX and vertex will contain a pointer to the vertex.
  • The point is outside the subdivision reference rectangle. The function returns PTLOC_OUTSIDE_RECT and no pointers are filled.
  • One of input arguments is invalid. A runtime error is raised or, if silent or "parent" error processing mode is selected, PTLOC_ERROR is returned.

◆ locate() [2/3]

int OpenCVForUnity.ImgprocModule.Subdiv2D.locate ( in(double x, double y) pt,
int[] edge,
int[] vertex )

Returns the location of a point within a Delaunay triangulation.

Parameters
ptPoint to locate.
edgeOutput edge that the point belongs to or is located to the right of it.
vertexOptional output vertex the input point coincides with.

The function locates the input point within the subdivision and gives one of the triangle edges or vertices.

Returns
an integer which specify one of the following five cases for point location:
  • The point falls into some facet. The function returns PTLOC_INSIDE and edge will contain one of edges of the facet.
  • The point falls onto the edge. The function returns PTLOC_ON_EDGE and edge will contain this edge.
  • The point coincides with one of the subdivision vertices. The function returns PTLOC_VERTEX and vertex will contain a pointer to the vertex.
  • The point is outside the subdivision reference rectangle. The function returns PTLOC_OUTSIDE_RECT and no pointers are filled.
  • One of input arguments is invalid. A runtime error is raised or, if silent or "parent" error processing mode is selected, PTLOC_ERROR is returned.

◆ locate() [3/3]

int OpenCVForUnity.ImgprocModule.Subdiv2D.locate ( Point pt,
int[] edge,
int[] vertex )

Returns the location of a point within a Delaunay triangulation.

Parameters
ptPoint to locate.
edgeOutput edge that the point belongs to or is located to the right of it.
vertexOptional output vertex the input point coincides with.

The function locates the input point within the subdivision and gives one of the triangle edges or vertices.

Returns
an integer which specify one of the following five cases for point location:
  • The point falls into some facet. The function returns PTLOC_INSIDE and edge will contain one of edges of the facet.
  • The point falls onto the edge. The function returns PTLOC_ON_EDGE and edge will contain this edge.
  • The point coincides with one of the subdivision vertices. The function returns PTLOC_VERTEX and vertex will contain a pointer to the vertex.
  • The point is outside the subdivision reference rectangle. The function returns PTLOC_OUTSIDE_RECT and no pointers are filled.
  • One of input arguments is invalid. A runtime error is raised or, if silent or "parent" error processing mode is selected, PTLOC_ERROR is returned.

◆ nextEdge()

int OpenCVForUnity.ImgprocModule.Subdiv2D.nextEdge ( int edge)

Returns next edge around the edge origin.

Parameters
edgeSubdivision edge ID.
Returns
an integer which is next edge ID around the edge origin: eOnext on the picture above if e is the input edge).

◆ rotateEdge()

int OpenCVForUnity.ImgprocModule.Subdiv2D.rotateEdge ( int edge,
int rotate )

Returns another edge of the same quad-edge.

Parameters
edgeSubdivision edge ID.
rotateParameter specifying which of the edges of the same quad-edge as the input one to return. The following values are possible:
  • 0 - the input edge ( e on the picture below if e is the input edge)
  • 1 - the rotated edge ( eRot )
  • 2 - the reversed edge (reversed e (in green))
  • 3 - the reversed rotated edge (reversed eRot (in green))
Returns
one of the edges ID of the same quad-edge as the input edge.

◆ symEdge()

int OpenCVForUnity.ImgprocModule.Subdiv2D.symEdge ( int edge)

Member Data Documentation

◆ NEXT_AROUND_DST

const int OpenCVForUnity.ImgprocModule.Subdiv2D.NEXT_AROUND_DST = 0x22
static

◆ NEXT_AROUND_LEFT

const int OpenCVForUnity.ImgprocModule.Subdiv2D.NEXT_AROUND_LEFT = 0x13
static

◆ NEXT_AROUND_ORG

const int OpenCVForUnity.ImgprocModule.Subdiv2D.NEXT_AROUND_ORG = 0x00
static

◆ NEXT_AROUND_RIGHT

const int OpenCVForUnity.ImgprocModule.Subdiv2D.NEXT_AROUND_RIGHT = 0x31
static

◆ PREV_AROUND_DST

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PREV_AROUND_DST = 0x33
static

◆ PREV_AROUND_LEFT

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PREV_AROUND_LEFT = 0x20
static

◆ PREV_AROUND_ORG

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PREV_AROUND_ORG = 0x11
static

◆ PREV_AROUND_RIGHT

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PREV_AROUND_RIGHT = 0x02
static

◆ PTLOC_ERROR

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PTLOC_ERROR = -2
static

◆ PTLOC_INSIDE

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PTLOC_INSIDE = 0
static

◆ PTLOC_ON_EDGE

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PTLOC_ON_EDGE = 2
static

◆ PTLOC_OUTSIDE_RECT

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PTLOC_OUTSIDE_RECT = -1
static

◆ PTLOC_VERTEX

const int OpenCVForUnity.ImgprocModule.Subdiv2D.PTLOC_VERTEX = 1
static

◆ x

double OpenCVForUnity.ImgprocModule.Subdiv2D.x

Returns vertex location from vertex ID.

Parameters
vertexvertex ID.
firstEdgeOptional. The first edge ID which is connected to the vertex.
Returns
vertex (x,y)

The documentation for this class was generated from the following files: