OpenCV for Unity 3.0.0
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.12.0/index.html ) for the details of the argument of the method.
|
This is the complete list of members for OpenCVForUnity.UnityUtils.Utils, including all inherited members.
CopyMode enum name | OpenCVForUnity.UnityUtils.Utils | |
createMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
createRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
fastMatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
fastTexture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePath(string filepath, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathAsync(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathAsyncTask(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathCoroutine(string filepath, Action< string > completed, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getFilePathTaskAsync(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture) | OpenCVForUnity.UnityUtils.Utils | static |
getKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePaths(IReadOnlyList< string > filepaths, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsync(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsAsyncTask(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsCoroutine(IReadOnlyList< string > filepaths, Action< IReadOnlyList< string > > allCompleted, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0) | OpenCVForUnity.UnityUtils.Utils | static |
getMultipleFilePathsTaskAsync(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
getVersion() | OpenCVForUnity.UnityUtils.Utils | static |
graphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode) | OpenCVForUnity.UnityUtils.Utils | static |
graphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
isDebugMode() | OpenCVForUnity.UnityUtils.Utils | static |
isThrowException() | OpenCVForUnity.UnityUtils.Utils | static |
matToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode) | OpenCVForUnity.UnityUtils.Utils | static |
matToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
matToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
matToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
matToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false) | OpenCVForUnity.UnityUtils.Utils | static |
RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
renderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
setDebugMode(bool debugMode, bool throwException=false) | OpenCVForUnity.UnityUtils.Utils | static |
setDebugMode(bool debugMode, bool throwException, Action< string > callback) | OpenCVForUnity.UnityUtils.Utils | static |
texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
textureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
textureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default) | OpenCVForUnity.UnityUtils.Utils | static |
textureToTexture2D(Texture texture, Texture2D texture2D) | OpenCVForUnity.UnityUtils.Utils | static |
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0) | OpenCVForUnity.UnityUtils.Utils | static |