OpenCV for Unity 3.0.0
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.12.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityUtils.Utils Member List

This is the complete list of members for OpenCVForUnity.UnityUtils.Utils, including all inherited members.

CopyMode enum nameOpenCVForUnity.UnityUtils.Utils
createMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
createRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
fastMatToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
fastTexture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePath(string filepath, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathAsync(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathAsyncTask(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathCoroutine(string filepath, Action< string > completed, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getFilePathTaskAsync(string filepath, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getKernelIndexForMatToRenderTextureComputeShader(GraphicsBuffer graphicsBuffer, RenderTexture renderTexture)OpenCVForUnity.UnityUtils.Utilsstatic
getKernelIndexForRenderTextureToMatComputeShader(RenderTexture renderTexture, GraphicsBuffer graphicsBuffer)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePaths(IReadOnlyList< string > filepaths, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsync(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsAsyncTask(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsCoroutine(IReadOnlyList< string > filepaths, Action< IReadOnlyList< string > > allCompleted, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0)OpenCVForUnity.UnityUtils.Utilsstatic
getMultipleFilePathsTaskAsync(IReadOnlyList< string > filepaths, Action< string > completed=null, Action< string, float > progressChanged=null, Action< string, string, long > errorOccurred=null, bool refresh=false, int timeout=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
getVersion()OpenCVForUnity.UnityUtils.Utilsstatic
graphicsBufferToMat(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode)OpenCVForUnity.UnityUtils.Utilsstatic
graphicsBufferToMatAsync(GraphicsBuffer graphicsBuffer, Mat mat, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
isDebugMode()OpenCVForUnity.UnityUtils.Utilsstatic
isThrowException()OpenCVForUnity.UnityUtils.Utilsstatic
matToGraphicsBuffer(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode)OpenCVForUnity.UnityUtils.Utilsstatic
matToGraphicsBufferAsync(Mat mat, GraphicsBuffer graphicsBuffer, CopyMode copyMode, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
matToRenderTexture(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
matToRenderTextureAsync(Mat mat, RenderTexture renderTexture, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, Color32[] pixels32Buffer, byte[] rawTextureDataBuffer=null, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2D(Mat mat, Texture2D texture2D, int mipLevel, Color32[] pixels32Buffer, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2DRaw(Mat mat, Texture2D texture2D, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
matToTexture2DRaw(Mat mat, Texture2D texture2D, int mipLevel, bool flip=true, int flipCode=0, bool updateMipmaps=false, bool makeNoLongerReadable=false)OpenCVForUnity.UnityUtils.Utilsstatic
RenderTextureToMat(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
renderTextureToMatAsync(RenderTexture renderTexture, Mat mat, GraphicsBuffer graphicsBuffer, bool flip=true, int flipCode=0, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
setDebugMode(bool debugMode, bool throwException=false)OpenCVForUnity.UnityUtils.Utilsstatic
setDebugMode(bool debugMode, bool throwException, Action< string > callback)OpenCVForUnity.UnityUtils.Utilsstatic
texture2DToMat(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
texture2DToMat(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
texture2DToMatRaw(Texture2D texture2D, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
texture2DToMatRaw(Texture2D texture2D, Mat mat, int mipLevel, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
textureToMatAsync(Texture texture, Mat mat, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
textureToMatAsync(Texture texture, Mat mat, bool flip=true, int flipCode=0, int mipIndex=0, int x=0, int width=-1, int y=0, int height=-1, int z=0, int depth=1, GraphicsFormat? dstFormat=null, CancellationToken cancellationToken=default)OpenCVForUnity.UnityUtils.Utilsstatic
textureToTexture2D(Texture texture, Texture2D texture2D)OpenCVForUnity.UnityUtils.Utilsstatic
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic
webCamTextureToMat(WebCamTexture webCamTexture, Mat mat, Color32[] pixels32Buffer, bool flip=true, int flipCode=0)OpenCVForUnity.UnityUtils.Utilsstatic