4-Vector struct of float [CvType.CV_32FC4, DMatch]
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4-Vector struct of float [CvType.CV_32FC4, DMatch]
◆ Vec4f()
| OpenCVForUnity.Extensions.Vec4f.Vec4f |
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float | item1 = 0, |
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float | item2 = 0, |
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float | item3 = 0, |
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float | item4 = 0 ) |
◆ CompareTo() [1/3]
| readonly int OpenCVForUnity.Extensions.Vec4f.CompareTo |
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object | obj | ) |
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◆ CompareTo() [2/3]
| readonly int OpenCVForUnity.Extensions.Vec4f.CompareTo |
( |
object | other, |
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IComparer | comparer ) |
◆ CompareTo() [3/3]
| readonly int OpenCVForUnity.Extensions.Vec4f.CompareTo |
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Vec4f | other | ) |
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◆ Equals() [1/3]
| override readonly bool OpenCVForUnity.Extensions.Vec4f.Equals |
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object | obj | ) |
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◆ Equals() [2/3]
| readonly bool OpenCVForUnity.Extensions.Vec4f.Equals |
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object | other, |
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IEqualityComparer | comparer ) |
◆ Equals() [3/3]
| readonly bool OpenCVForUnity.Extensions.Vec4f.Equals |
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Vec4f | other | ) |
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◆ GetHashCode() [1/2]
| override readonly int OpenCVForUnity.Extensions.Vec4f.GetHashCode |
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| ) |
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◆ GetHashCode() [2/2]
| readonly int OpenCVForUnity.Extensions.Vec4f.GetHashCode |
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IEqualityComparer | comparer | ) |
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◆ operator()
| static OpenCVForUnity.Extensions.Vec4f.operator |
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float | , |
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float | , |
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float | , |
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float | ) |
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explicitstatic |
◆ operator Color()
◆ operator DMatch()
◆ operator Quaternion()
◆ operator Rect()
◆ operator Vec4f()
◆ operator Vector4()
◆ operator!=()
| static bool OpenCVForUnity.Extensions.Vec4f.operator!= |
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Vec4f | left, |
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Vec4f | right ) |
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static |
◆ operator==()
◆ readonly()
| OpenCVForUnity.Extensions.Vec4f.readonly |
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float | , |
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float | , |
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float | , |
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float | ) |
◆ ToColor()
| readonly Color OpenCVForUnity.Extensions.Vec4f.ToColor |
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| ) |
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◆ ToDMatch()
◆ ToQuaternion()
| readonly Quaternion OpenCVForUnity.Extensions.Vec4f.ToQuaternion |
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| ) |
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◆ ToRect()
◆ ToString()
| override readonly string OpenCVForUnity.Extensions.Vec4f.ToString |
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◆ ToVec4b()
◆ ToVec4c()
◆ ToVec4d()
◆ ToVec4i()
◆ ToVec4s()
◆ ToVec4w()
◆ ToVector4()
| readonly Vector4 OpenCVForUnity.Extensions.Vec4f.ToVector4 |
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| ) |
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◆ Item1
| float OpenCVForUnity.Extensions.Vec4f.Item1 |
◆ Item2
| float OpenCVForUnity.Extensions.Vec4f.Item2 |
◆ Item3
| float OpenCVForUnity.Extensions.Vec4f.Item3 |
◆ Item4
| float OpenCVForUnity.Extensions.Vec4f.Item4 |
The documentation for this struct was generated from the following files:
- OpenCVForUnity/Assets/OpenCVForUnity/Scripts/Extensions/Vec/Vec4f.cs
- OpenCVForUnity/Assets/OpenCVForUnity/Scripts/UnityIntegration/Vec/Vec4f_Integration.cs