Dlib FaceLandmark Detector  1.2.4
Enox Software
Static Public Member Functions | List of all members
DlibFaceLandmarkDetector.Utils Class Reference

Static Public Member Functions

static string getVersion ()
 
static string getFilePath (string filepath, bool refresh=false)
 
static IEnumerator getFilePathAsync (string filepath, Action< string > completed, Action< string, float > progress=null, bool refresh=false)
 
static void setDebugMode (bool debugMode, bool throwException=false)
 

Member Function Documentation

static string DlibFaceLandmarkDetector.Utils.getFilePath ( string  filepath,
bool  refresh = false 
)
static

Gets the readable path of a file in the "StreamingAssets" folder.


Set a relative file path from the starting point of the "StreamingAssets" folder. e.g. "foobar.txt" or "hogehoge/foobar.txt".
[Android]The target file that exists in the "StreamingAssets" folder is copied into the folder of the Application.persistentDataPath. If refresh flag is false, when the file has already been copied, the file is not copied. If refresh flag is true, the file is always copyied.
[WebGL]If the target file has not yet been copied to WebGL's virtual filesystem, you need to use getFilePathAsync() at first.

Parameters
filepatha relative file path starting from "StreamingAssets" folder
refresh[Android]If refresh flag is false, when the file has already been copied, the file is not copied. If refresh flag is true, the file is always copyied.
Returns
returns the file path in case of success and returns empty in case of error.
static IEnumerator DlibFaceLandmarkDetector.Utils.getFilePathAsync ( string  filepath,
Action< string >  completed,
Action< string, float >  progress = null,
bool  refresh = false 
)
static

Gets the readable path of a file in the "StreamingAssets" folder by using coroutines.


Set a relative file path from the starting point of the "StreamingAssets" folder. e.g. "foobar.txt" or "hogehoge/foobar.txt".
[Android]The target file that exists in the "StreamingAssets" folder is copied into the folder of the Application.persistentDataPath. If refresh flag is false, when the file has already been copied, the file is not copied. If refresh flag is true, the file is always copyied.
[WebGL]The target file in the "StreamingAssets" folder is copied to the WebGL's virtual filesystem. If refresh flag is false, when the file has already been copied, the file is not copied. If refresh flag is true, the file is always copyied.

Parameters
filepatha relative file path starting from "StreamingAssets" folder
completeda callback function that is called when process is completed. Returns the file path in case of success and returns empty in case of error.
progressa callback function that is called when process is progress. Returns the file path and a value of 0 to 1.
refresh[Android][WebGL]If refresh flag is false, when the file has already been copied, the file is not copied. If refresh flag is true, the file is always copyied.
static string DlibFaceLandmarkDetector.Utils.getVersion ( )
static

Returns this "Dlib FaceLandmark Detector" version number.

Returns
this "Dlib FaceLandmark Detector" version number
static void DlibFaceLandmarkDetector.Utils.setDebugMode ( bool  debugMode,
bool  throwException = false 
)
static

Sets the debug mode.


if debugMode is true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.However, if throwException is true, CvException is thrown instead of calling Debug.LogError (msg).
Please use as follows.
Utils.setDebugMode(true);
aaa
bbb
ccc
Utils.setDebugMode(false);

Parameters
debugModeif true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console
throwExceptionif true, CvException is thrown instead of calling Debug.LogError (msg).

The documentation for this class was generated from the following file: