OpenCV for Unity 2.6.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityUtils.Vec10d Struct Reference

10-Vector struct of double [CvType.CV_64FC10, Moments] More...

Public Member Functions

 Vec10d (double item1=0, double item2=0, double item3=0, double item4=0, double item5=0, double item6=0, double item7=0, double item8=0, double item9=0, double item10=0)
 
readonly int CompareTo (object obj)
 
readonly int CompareTo (object other, IComparer comparer)
 
readonly int CompareTo (Vec10d other)
 
override readonly bool Equals (object obj)
 
readonly bool Equals (object other, IEqualityComparer comparer)
 
readonly bool Equals (Vec10d other)
 
override readonly int GetHashCode ()
 
readonly int GetHashCode (IEqualityComparer comparer)
 
 readonly (double, double, double, double, double, double, double, double, double, double) ToValueTuple()
 
readonly Moments ToMoments ()
 
override readonly string ToString ()
 

Static Public Member Functions

static operator (double, double, double, double, double, double, double, double, double, double)(in Vec10d vec)
 
static operator Moments (in Vec10d vec)
 
static operator Vec10d (in(double, double, double, double, double, double, double, double, double, double) valueTuple)
 
static bool operator!= (Vec10d left, Vec10d right)
 
static bool operator== (Vec10d left, Vec10d right)
 

Public Attributes

double Item1
 
double Item10
 
double Item2
 
double Item3
 
double Item4
 
double Item5
 
double Item6
 
double Item7
 
double Item8
 
double Item9
 

Detailed Description

10-Vector struct of double [CvType.CV_64FC10, Moments]

Constructor & Destructor Documentation

◆ Vec10d()

OpenCVForUnity.UnityUtils.Vec10d.Vec10d ( double item1 = 0,
double item2 = 0,
double item3 = 0,
double item4 = 0,
double item5 = 0,
double item6 = 0,
double item7 = 0,
double item8 = 0,
double item9 = 0,
double item10 = 0 )

Member Function Documentation

◆ CompareTo() [1/3]

readonly int OpenCVForUnity.UnityUtils.Vec10d.CompareTo ( object obj)

◆ CompareTo() [2/3]

readonly int OpenCVForUnity.UnityUtils.Vec10d.CompareTo ( object other,
IComparer comparer )

◆ CompareTo() [3/3]

readonly int OpenCVForUnity.UnityUtils.Vec10d.CompareTo ( Vec10d other)

◆ Equals() [1/3]

override readonly bool OpenCVForUnity.UnityUtils.Vec10d.Equals ( object obj)

◆ Equals() [2/3]

readonly bool OpenCVForUnity.UnityUtils.Vec10d.Equals ( object other,
IEqualityComparer comparer )

◆ Equals() [3/3]

readonly bool OpenCVForUnity.UnityUtils.Vec10d.Equals ( Vec10d other)

◆ GetHashCode() [1/2]

override readonly int OpenCVForUnity.UnityUtils.Vec10d.GetHashCode ( )

◆ GetHashCode() [2/2]

readonly int OpenCVForUnity.UnityUtils.Vec10d.GetHashCode ( IEqualityComparer comparer)

◆ operator()

static OpenCVForUnity.UnityUtils.Vec10d.operator ( double ,
double ,
double ,
double ,
double ,
double ,
double ,
double ,
double ,
double  )
explicitstatic

◆ operator Moments()

static OpenCVForUnity.UnityUtils.Vec10d.operator Moments ( in Vec10d vec)
explicitstatic

◆ operator Vec10d()

static OpenCVForUnity.UnityUtils.Vec10d.operator Vec10d ( in(double, double, double, double, double, double, double, double, double, double) valueTuple)
explicitstatic

◆ operator!=()

static bool OpenCVForUnity.UnityUtils.Vec10d.operator!= ( Vec10d left,
Vec10d right )
static

◆ operator==()

static bool OpenCVForUnity.UnityUtils.Vec10d.operator== ( Vec10d left,
Vec10d right )
static

◆ readonly()

OpenCVForUnity.UnityUtils.Vec10d.readonly ( double ,
double ,
double ,
double ,
double ,
double ,
double ,
double ,
double ,
double  )

◆ ToMoments()

readonly Moments OpenCVForUnity.UnityUtils.Vec10d.ToMoments ( )

◆ ToString()

override readonly string OpenCVForUnity.UnityUtils.Vec10d.ToString ( )

Member Data Documentation

◆ Item1

double OpenCVForUnity.UnityUtils.Vec10d.Item1

◆ Item10

double OpenCVForUnity.UnityUtils.Vec10d.Item10

◆ Item2

double OpenCVForUnity.UnityUtils.Vec10d.Item2

◆ Item3

double OpenCVForUnity.UnityUtils.Vec10d.Item3

◆ Item4

double OpenCVForUnity.UnityUtils.Vec10d.Item4

◆ Item5

double OpenCVForUnity.UnityUtils.Vec10d.Item5

◆ Item6

double OpenCVForUnity.UnityUtils.Vec10d.Item6

◆ Item7

double OpenCVForUnity.UnityUtils.Vec10d.Item7

◆ Item8

double OpenCVForUnity.UnityUtils.Vec10d.Item8

◆ Item9

double OpenCVForUnity.UnityUtils.Vec10d.Item9

The documentation for this struct was generated from the following file: