OpenCV for Unity 2.6.5
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityUtils.Vec4i Struct Reference

4-Vector struct of int [CvType.CV_32SC4, Rect] More...

Public Member Functions

 Vec4i (int item1=0, int item2=0, int item3=0, int item4=0)
 
readonly int CompareTo (object obj)
 
readonly int CompareTo (object other, IComparer comparer)
 
readonly int CompareTo (Vec4i other)
 
override readonly bool Equals (object obj)
 
readonly bool Equals (object other, IEqualityComparer comparer)
 
readonly bool Equals (Vec4i other)
 
override readonly int GetHashCode ()
 
readonly int GetHashCode (IEqualityComparer comparer)
 
 readonly (int, int, int, int) ToValueTuple()
 
readonly Rect ToRect ()
 
readonly UnityEngine.RectInt ToRectInt ()
 
override readonly string ToString ()
 
readonly Vec4b ToVec4b ()
 
readonly Vec4c ToVec4c ()
 
readonly Vec4d ToVec4d ()
 
readonly Vec4f ToVec4f ()
 
readonly Vec4s ToVec4s ()
 
readonly Vec4w ToVec4w ()
 

Static Public Member Functions

static operator (int, int, int, int)(Vec4i vec)
 
static operator Rect (Vec4i vec)
 
static operator UnityEngine.RectInt (Vec4i vec)
 
static operator Vec4i (in(int, int, int, int) valueTuple)
 
static bool operator!= (Vec4i left, Vec4i right)
 
static bool operator== (Vec4i left, Vec4i right)
 

Public Attributes

int Item1
 
int Item2
 
int Item3
 
int Item4
 

Detailed Description

4-Vector struct of int [CvType.CV_32SC4, Rect]

Constructor & Destructor Documentation

◆ Vec4i()

OpenCVForUnity.UnityUtils.Vec4i.Vec4i ( int item1 = 0,
int item2 = 0,
int item3 = 0,
int item4 = 0 )

Member Function Documentation

◆ CompareTo() [1/3]

readonly int OpenCVForUnity.UnityUtils.Vec4i.CompareTo ( object obj)

◆ CompareTo() [2/3]

readonly int OpenCVForUnity.UnityUtils.Vec4i.CompareTo ( object other,
IComparer comparer )

◆ CompareTo() [3/3]

readonly int OpenCVForUnity.UnityUtils.Vec4i.CompareTo ( Vec4i other)

◆ Equals() [1/3]

override readonly bool OpenCVForUnity.UnityUtils.Vec4i.Equals ( object obj)

◆ Equals() [2/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4i.Equals ( object other,
IEqualityComparer comparer )

◆ Equals() [3/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4i.Equals ( Vec4i other)

◆ GetHashCode() [1/2]

override readonly int OpenCVForUnity.UnityUtils.Vec4i.GetHashCode ( )

◆ GetHashCode() [2/2]

readonly int OpenCVForUnity.UnityUtils.Vec4i.GetHashCode ( IEqualityComparer comparer)

◆ operator()

static OpenCVForUnity.UnityUtils.Vec4i.operator ( int ,
int ,
int ,
int  )
explicitstatic

◆ operator Rect()

static OpenCVForUnity.UnityUtils.Vec4i.operator Rect ( Vec4i vec)
explicitstatic

◆ operator UnityEngine.RectInt()

static OpenCVForUnity.UnityUtils.Vec4i.operator UnityEngine.RectInt ( Vec4i vec)
explicitstatic

◆ operator Vec4i()

static OpenCVForUnity.UnityUtils.Vec4i.operator Vec4i ( in(int, int, int, int) valueTuple)
explicitstatic

◆ operator!=()

static bool OpenCVForUnity.UnityUtils.Vec4i.operator!= ( Vec4i left,
Vec4i right )
static

◆ operator==()

static bool OpenCVForUnity.UnityUtils.Vec4i.operator== ( Vec4i left,
Vec4i right )
static

◆ readonly()

OpenCVForUnity.UnityUtils.Vec4i.readonly ( int ,
int ,
int ,
int  )

◆ ToRect()

readonly Rect OpenCVForUnity.UnityUtils.Vec4i.ToRect ( )

◆ ToRectInt()

readonly UnityEngine.RectInt OpenCVForUnity.UnityUtils.Vec4i.ToRectInt ( )

◆ ToString()

override readonly string OpenCVForUnity.UnityUtils.Vec4i.ToString ( )

◆ ToVec4b()

readonly Vec4b OpenCVForUnity.UnityUtils.Vec4i.ToVec4b ( )

◆ ToVec4c()

readonly Vec4c OpenCVForUnity.UnityUtils.Vec4i.ToVec4c ( )

◆ ToVec4d()

readonly Vec4d OpenCVForUnity.UnityUtils.Vec4i.ToVec4d ( )

◆ ToVec4f()

readonly Vec4f OpenCVForUnity.UnityUtils.Vec4i.ToVec4f ( )

◆ ToVec4s()

readonly Vec4s OpenCVForUnity.UnityUtils.Vec4i.ToVec4s ( )

◆ ToVec4w()

readonly Vec4w OpenCVForUnity.UnityUtils.Vec4i.ToVec4w ( )

Member Data Documentation

◆ Item1

int OpenCVForUnity.UnityUtils.Vec4i.Item1

◆ Item2

int OpenCVForUnity.UnityUtils.Vec4i.Item2

◆ Item3

int OpenCVForUnity.UnityUtils.Vec4i.Item3

◆ Item4

int OpenCVForUnity.UnityUtils.Vec4i.Item4

The documentation for this struct was generated from the following file: