OpenCV for Unity 2.6.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityUtils.Vec4f Struct Reference

4-Vector struct of float [CvType.CV_32FC4, DMatch] More...

Public Member Functions

 Vec4f (float item1=0, float item2=0, float item3=0, float item4=0)
 
readonly int CompareTo (object obj)
 
readonly int CompareTo (object other, IComparer comparer)
 
readonly int CompareTo (Vec4f other)
 
override readonly bool Equals (object obj)
 
readonly bool Equals (object other, IEqualityComparer comparer)
 
readonly bool Equals (Vec4f other)
 
override readonly int GetHashCode ()
 
readonly int GetHashCode (IEqualityComparer comparer)
 
 readonly (float, float, float, float) ToValueTuple()
 
readonly DMatch ToDMatch ()
 
override readonly string ToString ()
 
readonly Vec4b ToVec4b ()
 
readonly Vec4c ToVec4c ()
 
readonly Vec4d ToVec4d ()
 
readonly Vec4i ToVec4i ()
 
readonly Vec4s ToVec4s ()
 
readonly Vec4w ToVec4w ()
 

Static Public Member Functions

static operator (float, float, float, float)(in Vec4f vec)
 
static operator DMatch (in Vec4f vec)
 
static operator Vec4f (in(float, float, float, float) valueTuple)
 
static bool operator!= (Vec4f left, Vec4f right)
 
static bool operator== (Vec4f left, Vec4f right)
 

Public Attributes

float Item1
 
float Item2
 
float Item3
 
float Item4
 

Detailed Description

4-Vector struct of float [CvType.CV_32FC4, DMatch]

Constructor & Destructor Documentation

◆ Vec4f()

OpenCVForUnity.UnityUtils.Vec4f.Vec4f ( float item1 = 0,
float item2 = 0,
float item3 = 0,
float item4 = 0 )

Member Function Documentation

◆ CompareTo() [1/3]

readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo ( object obj)

◆ CompareTo() [2/3]

readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo ( object other,
IComparer comparer )

◆ CompareTo() [3/3]

readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo ( Vec4f other)

◆ Equals() [1/3]

override readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals ( object obj)

◆ Equals() [2/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals ( object other,
IEqualityComparer comparer )

◆ Equals() [3/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals ( Vec4f other)

◆ GetHashCode() [1/2]

override readonly int OpenCVForUnity.UnityUtils.Vec4f.GetHashCode ( )

◆ GetHashCode() [2/2]

readonly int OpenCVForUnity.UnityUtils.Vec4f.GetHashCode ( IEqualityComparer comparer)

◆ operator()

static OpenCVForUnity.UnityUtils.Vec4f.operator ( float ,
float ,
float ,
float  )
explicitstatic

◆ operator DMatch()

static OpenCVForUnity.UnityUtils.Vec4f.operator DMatch ( in Vec4f vec)
explicitstatic

◆ operator Vec4f()

static OpenCVForUnity.UnityUtils.Vec4f.operator Vec4f ( in(float, float, float, float) valueTuple)
explicitstatic

◆ operator!=()

static bool OpenCVForUnity.UnityUtils.Vec4f.operator!= ( Vec4f left,
Vec4f right )
static

◆ operator==()

static bool OpenCVForUnity.UnityUtils.Vec4f.operator== ( Vec4f left,
Vec4f right )
static

◆ readonly()

OpenCVForUnity.UnityUtils.Vec4f.readonly ( float ,
float ,
float ,
float  )

◆ ToDMatch()

readonly DMatch OpenCVForUnity.UnityUtils.Vec4f.ToDMatch ( )

◆ ToString()

override readonly string OpenCVForUnity.UnityUtils.Vec4f.ToString ( )

◆ ToVec4b()

readonly Vec4b OpenCVForUnity.UnityUtils.Vec4f.ToVec4b ( )

◆ ToVec4c()

readonly Vec4c OpenCVForUnity.UnityUtils.Vec4f.ToVec4c ( )

◆ ToVec4d()

readonly Vec4d OpenCVForUnity.UnityUtils.Vec4f.ToVec4d ( )

◆ ToVec4i()

readonly Vec4i OpenCVForUnity.UnityUtils.Vec4f.ToVec4i ( )

◆ ToVec4s()

readonly Vec4s OpenCVForUnity.UnityUtils.Vec4f.ToVec4s ( )

◆ ToVec4w()

readonly Vec4w OpenCVForUnity.UnityUtils.Vec4f.ToVec4w ( )

Member Data Documentation

◆ Item1

float OpenCVForUnity.UnityUtils.Vec4f.Item1

◆ Item2

float OpenCVForUnity.UnityUtils.Vec4f.Item2

◆ Item3

float OpenCVForUnity.UnityUtils.Vec4f.Item3

◆ Item4

float OpenCVForUnity.UnityUtils.Vec4f.Item4

The documentation for this struct was generated from the following file: