4-Vector struct of float [CvType.CV_32FC4, DMatch]
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4-Vector struct of float [CvType.CV_32FC4, DMatch]
◆ Vec4f()
OpenCVForUnity.UnityUtils.Vec4f.Vec4f |
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float | item1 = 0, |
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float | item2 = 0, |
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float | item3 = 0, |
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float | item4 = 0 ) |
◆ CompareTo() [1/3]
readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo |
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object | obj | ) |
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◆ CompareTo() [2/3]
readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo |
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object | other, |
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IComparer | comparer ) |
◆ CompareTo() [3/3]
readonly int OpenCVForUnity.UnityUtils.Vec4f.CompareTo |
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Vec4f | other | ) |
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◆ Equals() [1/3]
override readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals |
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object | obj | ) |
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◆ Equals() [2/3]
readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals |
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object | other, |
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IEqualityComparer | comparer ) |
◆ Equals() [3/3]
readonly bool OpenCVForUnity.UnityUtils.Vec4f.Equals |
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Vec4f | other | ) |
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◆ GetHashCode() [1/2]
override readonly int OpenCVForUnity.UnityUtils.Vec4f.GetHashCode |
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◆ GetHashCode() [2/2]
readonly int OpenCVForUnity.UnityUtils.Vec4f.GetHashCode |
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IEqualityComparer | comparer | ) |
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◆ operator()
static OpenCVForUnity.UnityUtils.Vec4f.operator |
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float | , |
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float | , |
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float | , |
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float | ) |
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explicitstatic |
◆ operator DMatch()
◆ operator UnityEngine.Color()
◆ operator UnityEngine.Quaternion()
◆ operator UnityEngine.Rect()
◆ operator UnityEngine.Vector4()
◆ operator Vec4f()
◆ operator!=()
static bool OpenCVForUnity.UnityUtils.Vec4f.operator!= |
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Vec4f | left, |
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Vec4f | right ) |
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◆ operator==()
◆ readonly()
OpenCVForUnity.UnityUtils.Vec4f.readonly |
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float | , |
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float | , |
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float | , |
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float | ) |
◆ ToColor()
readonly UnityEngine.Color OpenCVForUnity.UnityUtils.Vec4f.ToColor |
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◆ ToDMatch()
◆ ToQuaternion()
readonly UnityEngine.Quaternion OpenCVForUnity.UnityUtils.Vec4f.ToQuaternion |
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◆ ToRect()
readonly UnityEngine.Rect OpenCVForUnity.UnityUtils.Vec4f.ToRect |
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◆ ToString()
override readonly string OpenCVForUnity.UnityUtils.Vec4f.ToString |
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◆ ToVec4b()
◆ ToVec4c()
◆ ToVec4d()
◆ ToVec4i()
◆ ToVec4s()
◆ ToVec4w()
◆ ToVector4()
readonly UnityEngine.Vector4 OpenCVForUnity.UnityUtils.Vec4f.ToVector4 |
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◆ Item1
float OpenCVForUnity.UnityUtils.Vec4f.Item1 |
◆ Item2
float OpenCVForUnity.UnityUtils.Vec4f.Item2 |
◆ Item3
float OpenCVForUnity.UnityUtils.Vec4f.Item3 |
◆ Item4
float OpenCVForUnity.UnityUtils.Vec4f.Item4 |
The documentation for this struct was generated from the following file:
- OpenCVForUnity/Assets/OpenCVForUnity/org/opencv/unity/Vec/Vec4f.cs