OpenCV for Unity 2.6.4
Enox Software / Please refer to OpenCV official document ( http://docs.opencv.org/4.10.0/index.html ) for the details of the argument of the method.
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OpenCVForUnity.UnityUtils.Vec4d Struct Reference

4-Vector struct of double [CvType.CV_64FC4] More...

Public Member Functions

 Vec4d (double item1=0, double item2=0, double item3=0, double item4=0)
 
readonly int CompareTo (object obj)
 
readonly int CompareTo (object other, IComparer comparer)
 
readonly int CompareTo (Vec4d other)
 
override readonly bool Equals (object obj)
 
readonly bool Equals (object other, IEqualityComparer comparer)
 
readonly bool Equals (Vec4d other)
 
override readonly int GetHashCode ()
 
readonly int GetHashCode (IEqualityComparer comparer)
 
 readonly (double, double, double, double) ToValueTuple()
 
readonly Rect2d ToRect2d ()
 
readonly Scalar ToScalar ()
 
override readonly string ToString ()
 
readonly Vec4b ToVec4b ()
 
readonly Vec4c ToVec4c ()
 
readonly Vec4f ToVec4f ()
 
readonly Vec4i ToVec4i ()
 
readonly Vec4s ToVec4s ()
 
readonly Vec4w ToVec4w ()
 

Static Public Member Functions

static operator (double, double, double, double)(in Vec4d vec)
 
static operator Rect2d (in Vec4d vec)
 
static operator Scalar (in Vec4d vec)
 
static operator Vec4d (in(double, double, double, double) valueTuple)
 
static bool operator!= (Vec4d left, Vec4d right)
 
static bool operator== (Vec4d left, Vec4d right)
 

Public Attributes

double Item1
 
double Item2
 
double Item3
 
double Item4
 

Detailed Description

4-Vector struct of double [CvType.CV_64FC4]

Constructor & Destructor Documentation

◆ Vec4d()

OpenCVForUnity.UnityUtils.Vec4d.Vec4d ( double item1 = 0,
double item2 = 0,
double item3 = 0,
double item4 = 0 )

Member Function Documentation

◆ CompareTo() [1/3]

readonly int OpenCVForUnity.UnityUtils.Vec4d.CompareTo ( object obj)

◆ CompareTo() [2/3]

readonly int OpenCVForUnity.UnityUtils.Vec4d.CompareTo ( object other,
IComparer comparer )

◆ CompareTo() [3/3]

readonly int OpenCVForUnity.UnityUtils.Vec4d.CompareTo ( Vec4d other)

◆ Equals() [1/3]

override readonly bool OpenCVForUnity.UnityUtils.Vec4d.Equals ( object obj)

◆ Equals() [2/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4d.Equals ( object other,
IEqualityComparer comparer )

◆ Equals() [3/3]

readonly bool OpenCVForUnity.UnityUtils.Vec4d.Equals ( Vec4d other)

◆ GetHashCode() [1/2]

override readonly int OpenCVForUnity.UnityUtils.Vec4d.GetHashCode ( )

◆ GetHashCode() [2/2]

readonly int OpenCVForUnity.UnityUtils.Vec4d.GetHashCode ( IEqualityComparer comparer)

◆ operator()

static OpenCVForUnity.UnityUtils.Vec4d.operator ( double ,
double ,
double ,
double  )
explicitstatic

◆ operator Rect2d()

static OpenCVForUnity.UnityUtils.Vec4d.operator Rect2d ( in Vec4d vec)
explicitstatic

◆ operator Scalar()

static OpenCVForUnity.UnityUtils.Vec4d.operator Scalar ( in Vec4d vec)
explicitstatic

◆ operator Vec4d()

static OpenCVForUnity.UnityUtils.Vec4d.operator Vec4d ( in(double, double, double, double) valueTuple)
explicitstatic

◆ operator!=()

static bool OpenCVForUnity.UnityUtils.Vec4d.operator!= ( Vec4d left,
Vec4d right )
static

◆ operator==()

static bool OpenCVForUnity.UnityUtils.Vec4d.operator== ( Vec4d left,
Vec4d right )
static

◆ readonly()

OpenCVForUnity.UnityUtils.Vec4d.readonly ( double ,
double ,
double ,
double  )

◆ ToRect2d()

readonly Rect2d OpenCVForUnity.UnityUtils.Vec4d.ToRect2d ( )

◆ ToScalar()

readonly Scalar OpenCVForUnity.UnityUtils.Vec4d.ToScalar ( )

◆ ToString()

override readonly string OpenCVForUnity.UnityUtils.Vec4d.ToString ( )

◆ ToVec4b()

readonly Vec4b OpenCVForUnity.UnityUtils.Vec4d.ToVec4b ( )

◆ ToVec4c()

readonly Vec4c OpenCVForUnity.UnityUtils.Vec4d.ToVec4c ( )

◆ ToVec4f()

readonly Vec4f OpenCVForUnity.UnityUtils.Vec4d.ToVec4f ( )

◆ ToVec4i()

readonly Vec4i OpenCVForUnity.UnityUtils.Vec4d.ToVec4i ( )

◆ ToVec4s()

readonly Vec4s OpenCVForUnity.UnityUtils.Vec4d.ToVec4s ( )

◆ ToVec4w()

readonly Vec4w OpenCVForUnity.UnityUtils.Vec4d.ToVec4w ( )

Member Data Documentation

◆ Item1

double OpenCVForUnity.UnityUtils.Vec4d.Item1

◆ Item2

double OpenCVForUnity.UnityUtils.Vec4d.Item2

◆ Item3

double OpenCVForUnity.UnityUtils.Vec4d.Item3

◆ Item4

double OpenCVForUnity.UnityUtils.Vec4d.Item4

The documentation for this struct was generated from the following file: